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Post by THE GOVERNOR * on Apr 26, 2013 12:59:13 GMT 8
the inventories * - - -
How does this work? Your characters are allowed any form of basically everything when prior to the town. The catch is that these items be included in their history with a strong reason of how they got that item in the first place; eg. a pet you came upon or had since a child, grabbed a knife from the kitchen counter and has been using that ever since, was a policeman and has a gun, etc, etc. DO NOT give your characters items that are impossible for them to have, eg. a child bringing an elephant, a girl with a unicorn, a baby with a helicopter, a battle tank, a dinosaur, you get the idea. We are still realistic guys! Think in realistic terms and not out of this world. A few reminders:
- All guns are given one round of ammos, extra magazines are donated to the town's resources. - Pets need to be constantly fed, keep this in mind. - Vehicles are surrendered to the town. - Extra bandages, first aids, etc are surrendered to the town. - In a nutshell, anything your character can carry on him/er is his/ers. Anything extra and cannot be carried by your character, with the exception of pets, are donated to the town.
That all said, post the contents of your character's inventory here. All items bought from the store are to be listed as well. Do not forget to update your inventory everytime you purchase, lose or change something. On the case of ammunitions, this is counted based on the number of magazines and not the bullets left so that you don't hafta keep on updating your current ammunition level. Use the ff. code below: [*CODE][blockquote][size=0][font=courier new][color=732e39FORFEMALE 6a8ba4FORMALE]first middle last[/color] [/font][/size] - - - - - - - - - - - - - - - - - - - - - -[ul][li] item one [/li][li] item two [/li][li] so on and so forth [/li][/ul][/blockquote][*/CODE] For updates (remove stars in code tags): full name here [*code][/li][li]item [/li][li]item[/code*]
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Post by THE GOVERNOR * on Apr 26, 2013 14:04:18 GMT 8
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